| 3D Lab | Report |
Purpose
With the "3D Lab" you can choose a figure to display (Cube |
Sphere | Cube & Sphere | f(x,y) Surface | Football field) and then use spinboxes to
decide where your eye is.
Materials and Equipment
Software Requirements
Windows 95
Delphi 3 (to recompile)
ThreeDLab.EXEHardware Requirements
VGA Display
Procedure
Discussion
The DrawFigures.PAS unit defines the various objects in 3D space using
"world coordinates."
The default viewing azimuth, elevation and distance is set when an object is selected. See
the "absolute" trick used in the GraphicsMathLibrary.PAS unit in defining
parameters to ViewTransformMatrix to be either (x,y,z) or (azimuth,elevation,distance).
A large ScreenToCameraDistance/ScreenHeight ratio specifies a narrow aperture -- a
telephoto view. Conversely, a small ratio specifies a large aperture, which is a
wide-angle view.
Hold down on the spinboxes (assuming you have enough spare cycles -- it works fine on a
166 MHz Pentium with 32 MB memory) to see the figure rotate left-or-right or up-or-down,
or change the viewing distance. Changing these values directly changes the ViewTransformMatrix
used to display the object.
Conclusions
This program is a convenient way to interactively view one
of the selected objects.
Keywords
2D/3D vector graphics, translation, rotation, scaling, view transform, homogeneous
coordinates, clipping, projections, vectors, matrices, TPantograph, telephoto view, wide
angle view, Delphi 3
Download
Delphi 3 Source and EXE (160 KB): ThreeDLab.ZIP
No changes are needed to compile in Delphi 4. EXE is 274 KB in D3 while it's 361 KB in D4.
Updated
26 Feb 2005
since 1 Nov 1998