Graphics

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Graphics


Contents
A.General and Miscellaneous D. Software Packages
B. Algorithms E. File Formats and Conversions
C. Mathematical Techniques F. Journals, Magazines, Books, Resources

Also see: efg's Color, Simulation & Modeling, and  Image Processing Reference Library Pages and
Graphics and Image Processing Project Pages


A. General and Miscellaneous

Computer Graphics Dr. Dobb's Graphics Page

Cornell University Computer Graphics Publications (1976-1999)
www.graphics.cornell.edu/pubs/papers.html

Steve's Computer Graphics Index
www.research.microsoft.com/~hollasch/cgindex

Coding/Tutorials
www.flipcode.com/tutorials.shtml

On-Line Computer Graphics Notes
http://graphics.cs.ucdavis.edu/GraphicsNotes

Documents / Tutorials
www.geocities.com/SiliconValley/Park/9784/tut.html

Game Programming

Game Programming Information
http://www-cs-students.stanford.edu/~amitp/gameprog.html

Game Development News and Information
www.flipcode.com

Graphics Archive Disks (1990-1998), Images (1992-1998), Programs
www.hornet.org/graphics
Links

Links (from Brazil)
www.di.ufpe.br/~if291/links.htm

Software-Related Tools
www.acm.org/tog/Software.html

Standards Image Communication Information Board (ICIB)
www.igd.fhg.de/icib/#STAN-REP
Symbols SYMBOLS.com contains more than 2,500 Western signs, arranged into 54 groups according to their graphic characteristics. www.symbols.com
Tutorials

Coding/Tutorials
www.flipcode.com/tutorials.shtml

User Interface User Interface Design Tips by well-known expert Bruce Tognazzini ("TOG")
www.asktog.com/menus/designMenu.html

Interface Hall of Fame
www.iarchitect.com/mfame.htm

Interface Hall of Shame
www.iarchitect.com/mshame.htm

User Interface Engineering
http://www.uie.com

Web Usability
www.useit.com

Digital Human Factors & Ergonomics Resources
www.2-sir.com/Human_Factors

World Wide Web Consortium Notes Precision Graphics Markup Language
www.w3.org/TR/1998/NOTE-PGML

Vector Markup Language
www.w3.org/TR/NOTE-VML


B. Algorithms

general Long list of links to graphics algorithms
http://thorkildsen.no/faqsys/cates/math.html 

TechnoMagi:  Algorithm Links
www.technomagi.com/links/graphics.html

2D Transformations [Foley96, pp. 201-213]
3D Transformation [Foley96, pp. 213-216]

Mathematics of 3D Graphics
http://pages.infinit.net/jstlouis/3dbhole/mathematics_of_3d_graphics.html

Alpha Blending

MMX Enhanced Alpha Blending
www.gamedev.net/reference/articles/article817.asp 

Animation [Foley96, Chapter 21, pp. 1057-1081]

Animation tools & tips
www.compuphase.com/animtips.htm

Antialiasing High Quality Hardware Line Antialiasing
http://www.acm.org/jgt/papers/Nelson97 

Unweighted Area Sampling
Weighted Area Sampling
Gupta-Sproull Antialiased Lines
[Foley96, Section 3.17, pp. 132-142, 617-647]

Antialiasing Lines
[Foley96, Section 19.3.1, pp. 967-969]

Antialiasing Circles
[Foley96, Section 19.3.2, pp. 969-971]

Antialiasing General Curves
[Foley96, Section 19.3.4, pp. 974-975]

Antialiasing Rectangles, Polygons, and Line Ends
[Foley96, p. 975]

Wu Anti-aliased Lines
http://freespace.virgin.net/hugo.elias/graphics/x_wuline.htm

Antialiasing and Raytracing
http://astronomy.swin.edu.au/~pbourke/rendering/aliasing/ 

Twelve Characteristics of Correct Antialiased Lines
www.acm.org/jgt/papers/Nelson96

High Quality Hardware Line Antialiasing
www.acm.org/jgt/papers/Nelson97

Barycentric Coordinates UC Davis Notes
BitBlt Making CopyPixel Fast
[Foley96, Section 19.6, pp. 986-992]
Bresenham's algorithm G. Hoffmann's "Drawing Lines"
www.fho-emden.de/~hoffmann/drawf11102001.pdf 

Bresenham's Line and Circle Algorithms
http://www.gamedev.net/reference/articles/article767.asp 

Bresenham Ellipse Algorithm
www.robots.ox.ac.uk/~awf/graphics/bres-ellipse.html 

Bresenham's Line Algorithm from Byte, March 1988, pp. 249-253.

Bump Mapping http://thorkildsen.no/faqsys/docs/bumpmap2.txt 
http://thorkildsen.no/faqsys/docs/bumpmap.txt 
Camera Transform Link to U.C. Davis Notes

World and Camera Coordinates
Practical Handbook on Image Processing for Scientific Applications 
p. 126

Clipping

A General Polygon Clipping Library
http://www.cs.man.ac.uk/~amurta/software/gpc.html 

Cohen-Sutherland Line-Clipping Algorithm
[Foley96, Section 3.12.3, pp. 113-117]

Cyrus and Beck Parameteric Line-Clipping Algorithm
[Foley96, Section 3.12.4, pp. 117-124]

Sutherland-Hodgman Polygon-Clipping Algorithm
[Foley96, Section 3.14.1, pp. 124-127]

Parametric Line Clipping
www.scs.ryerson.ca/h2jang/gfx3.html#del

Generic Polygon Clipper Library
www.cs.man.ac.uk/aig/staff/alan/software

Frustrum Clipping
http://thorkildsen.no/faqsys/docs/frustum.txt 

Clipping
[Foley96, pp. 924-946]

UC Davis Notes
http://muldoon.cipic.ucdavis.edu/GraphicsNotes/Clipping/Clipping.html

comp.graphics.algorithms FAQ www.exaflop.org/docs/cgafaq or
www.cis.ohio-state.edu/hypertext/faq/usenet/graphics/algorithms-faq/faq.html
ftp://rtfm.mit.edu/pub/faqs/graphics/algorithms-faq
Contours, Contour Maps 3-D Surface Contours, Dr. Dobb's Journal, July 1996.
www.ddj.com/articles/1996/9607/9607b/9607b.htm

Implementation of an Improved Contour Plotting Algorithm
http://members.bellatlantic.net/~vze2vrva/thesis.html 

Contours & Isosurfaces
http://huizen.dto.tudelft.nl/deBruijn/programs/suna55.htm

MUMIL - a cursor based contouring routine
www.triplexware.huckfinn.de/contweber.html 

Fill Area with Bicubics: X11 and Postscript Contour Plotting; Triangle Fills: Interactive Mesh Design and Filled Contours; A Contour Plot Program for Triangular Meshes; Fill Area with Bicubics on Rectangles - A Contour Plot Program.  www.fhi-berlin.mpg.de/~grz/pub/preusser.html

Contouring.  A guide to the analysis and display of spatial data, Pergamon Press, 1992.   Amazon Link

Contouring Algorithm, Byte Magazine, July 1987
http://astronomy.swin.edu.au/~pbourke/projection/conrec 

Contour Maps
www.user.cityline.ru/~vdvgal
http://field.hypermart.net

Delaunay Triangulation http://goanna.cs.rmit.edu.au/~gl/research/comp_geom/delaunay/delaunay.html
www.edvz.sbg.ac.at/~samson/java/applets/triang.htm
www.tc.cornell.edu/Research/CrackProp/nsf-visit/chew/sld003.htm
www.scs.ryerson.ca/h2jang/gfx3.html#del
www.ics.uci.edu/~eppstein/gina/delaunay.html
http://mathworld.wolfram.com/DelaunayTriangulation.html
http://cage.rug.ac.be/~dc/alhtml/Delaunay.html
http://bart.ihpca.psu.edu/btp/main/node17.html
www.cs.uu.nl/CGAL/Information/doc_html/ref-manual2/Triangulation/Chapter_triangulation.html

Several papers about Delunay Triangulation by Dr. Ing. Ivana Kolingerova
http://iason.zcu.cz/~kolinger/
 

A program for convex hulls
http://cm.bell-labs.com/netlib/voronoi/hull.html 

DeWall: a fast divide & conquer Delaunay triangulation algorithm
http://vcg.iei.pi.cnr.it/DVRunstruct.html#paper6

Dithering See efg's Image Processing Reference Library Algorithms page
Filling Rectangles, Polygons
[Foley96, Sections 3.5-3.6, pp. 91-98, 979-986]
Flare/Glare Physically-based glare effects for digital images
www.graphics.cornell.edu/pubs/1995/SSZG95.html
Graphics Gems Repository On-line repository for the code from the Graphics Gems series by Academic Press.
www.graphicsgems.org 
www.acm.org/tog/GraphicsGems  
ftp://ftp.princeton.edu/pub/Graphics/GraphicsGems  
Also see Master Table of Contents at
ftp://ftp-graphics.stanford.edu/pub/Graphics/GraphicsGems/AllGems.TOC
Halftone Approximation [Foley96, pp. 568-573]
Homogeneous Coordinates [Foley96, Section 5.2, pp. 204-210]

Practical Handbook on Image Processing for Scientific Applications  p. 127

Intersection Test if two triangles in 3D intersect. Uses projections onto separating axes
www.magic-software.com/gr_intr.htm
Landscapes Virtual Terrain Project
http://vterrain.org

Generating Random Fractal Terrain
www.gameprogrammer.com/fractal.html

Terragen is a scenery generator being developed for Windows 95, 98 and NT. At this stage of its development, Terragen is free for personal non-commercial use.    Terragen is already capable of photorealistic results for professional landscape visualisation, special effects, art and recreation.
http://www.planetside.co.uk/terragen

3D Fractal Landscapes
www.scruz.net/~jds/jon/pubs/3D_Fractal_Landscapes.html

How to Render Landscapes
www.exaflop.org/docs/land/ind.html

Lens Effect http://thorkildsen.no/faqsys/docs/lens.txt 
Lens Flares Lens Flare
www.wildtangent.com/developer/howtos/LensFlare/lens_flare_how_to.html 

www.opengl.org/Coding/KilgardTechniques/LensFlare/LensFlare.html

Image-Based Rendering and Lens Flares PDF
www.acm.org/tog/resources/RTR/ibr_lens.zip

Lens Flare Tutorial
http://www.gamedev.net/reference/articles/article813.asp
 

Marching Cubes Algorithm http://exaflop.org/docs/marchcubes
Math SDK MathEngine is the provider of natural behavior technology for 3D applications and simulations.  www.mathengine.com
Perlin Noise http://freespace.virgin.net/hugo.elias/models/m_perlin.htm

"Noise and Turbulence" by Ken Perlin
http://mrl.nyu.edu/perlin/doc/oscar.html#noise
www.acm.org/tog/resources/RTNews/html/rtnv6n3.html#art21

"Making Noise" by Ken Perlin
www.noisemachine.com/talk1

Phong Illumination Phong Palette Tutorial
www.daniel-davies.pwp.blueyonder.co.uk/programming/tutorials/phong/index.htm 
Point in Polygon

Simple Point in Polygon (Convex) Tests
http://exaflop.org/docs/naifgfx/naifpip.html

An Incremental Angle Point in Polygon Test
www.acm.org/tog/GraphicsGems/gemsiv/ptpoly_weiler/pt_poly.c 

PNPOLY - Point Inclusion in Polygon Test
www.ecse.rpi.edu/Homepages/wrf/geom/pnpoly.html 

Point in polygon
www.magic-software.com/gr_misc.htm

Nochmal Punkt in Polygon (German:  Again, Point in Polygon)
www.mathematica.ch/dmug-archive/1998/msg00480.html 

Point in Triangle in Dave Eberly's UseNet Post:  Let the points be (x0,y0,z0), (x1,y1,z1), (x2,y2,z2).  Given (x,y), solve for s and t in (x,y) = (x0,y0)+s*(x1-x0,y1-y0)+t*(x2-x0,y2-y0).  The point is inside the triangle if s >= 0, t >= 0, and s+t <= 1.  Then choose z = (1-s-t)*z0+s*z1+t*z2.

Barycentric Coordinates (in triangle)
UC Davis Notes

Barycentric Coordinates
www.research.microsoft.com/~hollasch/cgindex/math/barycentric.html

Point in Tetrahedron www.research.microsoft.com/~hollasch/cgindex/geometry/ptintet.html
Point left/right of line See "Orientation" at
www.cs.cmu.edu/~quake/robust.html
Projection [Foley96, Section 6.1,  pp. 230-237]

www.magic-software.com/gr_proj.htm

Radiosity Radiosity Bibliography (Global Illumination Bibliographies)
www.helios32.com/resources.htm 

Radiosity Page
http://www-2.cs.cmu.edu/~radiosity 

Ray Tracing Ray Tracing FAQ
www.cis.ohio-state.edu/hypertext/faq/usenet/graphics/raytrace-faq/top.html

Ray Tracing News Guide
www.acm.org/tog/resources/RTNews/html

Ray Tracing Bibliography
www.acm.org/tog/resources/bib

Set of basic test images for ray tracing algorithms
www.acm.org/tog/resources/SPD/overview.html

Rendering

Illumination and Shading
[Foley96, Chapter 16, pp. 721-814]

Three-Dimensional Graphics-Realistic Rendering
www.uwp.edu/academic/computer.science/morris.csci/CS.320/Week.10/Ch10.html

Lights! Camera! Action!
A guide to The Fundamental Maths And Principles Of Rendering
http://exaflop.org/docs/lca/ind.html

Light Sourced Lambert Shading
http://exaflop.org/docs/waynelight/ind.html

Shadow Rendering Algorithms
www.scs.ryerson.ca/h2jang/gfx5.html#sha

Why is Shading a Hard Problem?
http://muldoon.cipic.ucdavis.edu/GraphicsNotes/Shading/Shading.html

Rendering Algorithms
http://graphics.stanford.edu/projects/rendering

Rendering
http://astronomy.swin.edu.au/~pbourke/rendering 

Volume Rendering
http://graphics.stanford.edu/projects/volume

Rotation 2D [Foley96, pp. 203, 206]
3D [Foley96, pp. 213-216]

comp.graphics.algorithms FAQ 1.01, 5.01
www.exaflop.org/docs/cgafaq

Rotation using the three Eulerian angles
Practical Handbook on Image Processing for Scientific Applicationsp. 126, 128

efg's Lab Report about Math and Delphi Example of Image Rotation

Scaling 2D [Foley96, pp. 202, 205-206]
3D [Foley96, pp. 213-216]
Scan Conversion Circles
[Foley96, Section 3.3, pp. 81-87]

Ellipses
[Foley96, Section 3.4, pp. 88-90]

Lines
Bresenham's algorithm

Basic Incremental Algorithm, Midpoint Line Algorithm (Bresenham)
[Foley96, Section 3.2, pp. 73-80]

Shadows Lighting, Shadows
www.geocities.com/SiliconValley/Park/9784/tut.html#light  
Sprites www.hornet.org/code/effects/sprites
Star Fields www.hornet.org/code/effects/stars
Sub-Pixel Accuracy www.flipcode.com/documents/wwh1.txt

Fast affine texture mapping (also discusses convex polygons and subpixel accuracy)
ftp://us.hornet.org/pub/demos/code/3d/trifill/texmap/fatmap2.zip

Surfaces www.magic-software.com/gr_surf.htm
Terrain See Landscapes
Text Placement An Empirical Study of Algorithms for Point Feature Label Placement
www.merl.com/reports/TR94-12/index.html 

A General Cartographic Labeling Algorithm
www.merl.com/reports/TR96-04/index.html 

Textures

Texture Mapping Mathematics
www.flipcode.com/documents/texmap.txt

Texture Mapping and Image Warping Bibliography
www.cs.cmu.edu/afs/cs/project/classes-ph/862.95/www/notes/tex.ref

Links
www.programmersheaven.com/links/link44.htm

Texture Mapping
www.geocities.com/SiliconValley/2151/tmap.html

Texture Mapping as a Fundamental Drawing Primitive
www.sgi.com/grafica/texmap/index.html

Projective Texture Mapping
www.scs.ryerson.ca/h2jang/gfx2.html#pro

"Affine Texture Mapping" by André LaMothe
Dr. Dobb's Journal
, July 1998, pp. 58-63

Texture Land:  Abnormal Textures Index
www.sai.msu.su/~megera/textures/aindex.html

Spherical Texture Mapping
www.hornet.org/code/effects/globe

Textures
http://astronomy.swin.edu.au/~pbourke/texture 
www.forrest.cz/scripts/textures/Texturesmain.pl?p=0&r=3&s=3

Translation 2D [Foley96, pp. 201-202, 205]
3D [Foley96, pp. 213-216]
Tunnel www.hornet.org/code/effects/tunnel
Viewing Transformation Link to U.C. Davis Notes

Specifying an arbitrary 3D View
[Foley96, pp. 237-242]

3D Transformations and Perspective
Newman and Sproull, Principles of Interactive Computer Graphics, McGraw-Hill, 1973, Chapter 22, pp. 333-354

Visibility

Visible-Surface Determination
[Foley96, Chapter 15, pp. 649-720]

Hans-Bernhard Broeker's pseudocode from UseNet Post: (15 Sep 99) to comp.graphics.algorithms:
  for each edge:
     for each polygon:
           if edge is (partly) obscured by polygon:
           remove the obscured part(s) of the edge
             draw remaining part(s) of the edge

comp.graphics.algorithms FAQ, Section 2.05
Hidden Surface Test
www.exaflop.org/docs/cgafaq

Hidden Surface Removal
http://pages.infinit.net/jstlouis/3dbhole/hidden_surface_removal.html
www.flipcode.com/portal/issue06.shtml

Visibility Determination
(Object Culling, Backface Culling, Clipping, Sorting, Z-buffering, BSP
http://www.geocities.com/SiliconValley/Park/9784/tut.html#vsd

Hidden-Surface Rendering
www.acm.org/tog/Software.html#hsr

A Fast Algorithm for Calculating Shading and Visibility in a Two-Dimensional Field
http://thorkildsen.no/faqsys/docs/los.txt 

Window to Viewport Transformation [Foley96, pp. 210-212]

C. Mathematical Techniques

3D Mathematics of 3D Graphics
http://pages.infinit.net/jstlouis/3dbhole/mathematics_of_3d_graphics.html
Bezier Curves Postscript Programming -- Bezier Techniques
www.fho-emden.de/~hoffmann/pstutor22112002.pdf 

Curved Surfaces Using Bézier Patches
www.gamasutra.com/features/19990611/bezier_01.htm

[Foley96, Section 11.2.2, pp. 488-491, 521-525]

Link to U.C. Davis Notes

Pierre Bézier died in France on the 25th of November 1999 (R. Forrest's UseNet Post)

Convex Hull Hull is an ANSI C program that computes the convex hull of a point set in general (but small!) dimension.
http://cm.bell-labs.com/netlib/voronoi/hull.html
Distance www.magic-software.com/gr_dist.htm
FAQ comp.graphics.algorithms FAQ
Section 1, 2D Computations, Points, Segments, Circles, etc.
Section 2, 2D Polygon Computations
Section 4, Curve Computations
Section 5, 3D Computations
Section 6, Geometric Structures
www.exaflop.org/docs/cgafaq
Geometry See efg's Algorithms page

Mathematics of Planar Geometric Projections

Projections
http://astronomy.swin.edu.au/~pbourke/projection 

[Foley96, pp. 253-258]

Hexagonal Lattice http://astronomy.swin.edu.au/~pbourke/geometry/hexagon 
Mathematics Mathematics for Computer Graphics
[Foley96, Appendix, pp.1083-1112]
Matrices

Matrices
www.magic-software.com/gr_matr.htm

Matrices and 3D graphics
www.geocities.com/SiliconValley/2151/matrices.html

Numers Postscript Programming -- Drawing Numbers
www.fho-emden.de/~hoffmann/pstutor22112002.pdf 
NURBS Non-Uniform Rational B-splines
  • Non-uniform refers to the type of knot vector supported. A non-uniform knot vector requires that the knot vector is non-decreasing.
  • Rational refers to the type or polynomial functions that define the blending.  While some areas benefit from rational polynomials, many applications work best with non-rational curves (scuh as refitting and smoothing).
  • B-spline refers to "basis" spline used to blend the control points.  Basis splines represent a generalization of Bezier splines, which support conics and are considered to be very stable.

US
  UK  DE


US  UK  DE


US  UK  DE

US  UK

Also see Splines

Quaternions www.magic-software.com/gr_quat.htm
Shapes Shape Modeling and Computer Graphics with Real Functions
www.u-aizu.ac.jp/public/www/labs/sw-sm/FrepWWW/F-rep.html
Solid Modeling [Foley96, Chapter 12,  pp. 533-562]
Splines


 US  UK 


US  UK

"Implementing Uniform Trigonometric Spline Curves"
by Robert F. Kauffmann in  Algorithm Alley of Dr. Dobb's Journal
May 1997.  The article demonstrates different trigonometric and cubic splines.
http://www.ddj.com/ftp/1997/1997.05/aa597.zip
http://www.ddj.com/ftp/1997/1997.05/aa597.asc

Also see NURBS

Surfaces Representing Curves and Surfaces
[Foley96, Chapter 11, pp. 471-532]

Paper and Plotter: A 3D Surface (excellent article)
www.sgi.com/grafica/surf


D. Software Packages

gnuplot API in ANSI C www.eso.org/~ndevilla/gnuplot
Graphics programs and utilities Garbo Shareware Library, University of Vaasa in Finland
http://garbo.uwasa.fi/pc/graphics.html
http://garbo.uwasa.fi/windows/graphics.html
MAGIC "My Alternate Graphics and Image Code" by Dave Eberly.   Computer Graphics:  Approximation, Containment, Distance, Tesselllation, Interpolation, Intersection, Separation, Projection, Matrices, Quaternions, Dynamic Collision Detection, Constructive Planar Geometry, Curves, Surfaces
www.magic-software.com
Mesa 3D Graphics Library Mesa is a 3D graphics library with an API which is very similar to that of OpenGL.
www.mesa3d.org
OpenGL for Windows by Silicon Graphics
www.meer.net/~gold/OpenGL/sgi-download.html
Paint Shop Pro 5 www.jasc.com

E. File Formats and Conversions

Also see Delphi File Formats and Conversions page

AVI AVI Overview www.rahul.net/jfm/avi.html

Personal AVI Editor from FlickerFree Multimedia Products www.flickerfree.com
BMP La structure des fichiers bitmap
The structure of the bitmap .BMP record
http://members.aol.com/bellamyjc/fr/bmpfile.html

Bitmap-File Formats
www.qzx.com/pc-gpe/bmp.txt

Compression comp.compression Newsgroup FAQ
www.faqs.org/faqs/by-newsgroup/comp/comp.compression.html

Mitsuharu ARIMURA's Bookmarks on Source Coding/Data Compression
www.hn.is.uec.ac.jp/~arimura/compression_links.html

Conversions The Converter's Paradise
http://hem.spray.se/joakim.slettengren
DIB Windows Device-Independent Bitmap

Using Device-Independent Bitmaps and Palettes http://support.microsoft.com/support/kb/articles/q72/0/41.asp

Sample: 16 and 32 Bits-Per-Pel Bitmap Formats
http://support.microsoft.com/support/kb/articles/q94/3/26.asp

"More Fun with MFC: DIBs, Palettes, Subclassing, and a Gamut of Reusable Goodies", Parts I, II, II, in January, March, June 1997 Microsoft Systems Journal by Paul DiLascia. Select MSJJAN97, MSJMAR97 and MSJJUN97 at www.microsoft.com/msj/code.asp or directly from:
www.microsoft.com/msj/code1993to1997/MSJJAN97.EXE
www.microsoft.com/msj/code1993to1997/MSJMAR97.EXE

DICOM Digital Imaging and Communications in Medicine

See info on efg's Image Processing Medical Applications page

EPS Encapsulated PostScript is a page description language used by imagesetters and some laser printers.
See Postscript below.
File Formats www.wotsit.org (great file format resource)

My File Formats
http://myfileformats.com 

The Graphics File Formats Page
www.dcs.ed.ac.uk/~mxr/gfx

Encyclopedia of Graphics File Formats Home Page
www.ora.com/centers/gff/index.htm

Image Processing and File Formats
www.iro.umontreal.ca/~ratib/code/cg.htm#a5

MS-DOS and UNIX Multimedia Formats
ftp://x2ftp.oulu.fi/pub/msdos/programming/formats
ftp://x2ftp.oulu.fi/pub/unix/programming/formats

Graphics and Sound File Formats
ftp://ftp.ncsa.uiuc.edu/misc/file.formats

3D Data Formats
http://astronomy.swin.edu.au/~pbourke/geomformats 

FLIC www.compuphase.com/flic.htm
GIF Compuserve's Graphics Interchange Format using Sperry-Univac's patented LZW compression is limited to 256-colors.  Review Unisys information about LZW Patent and Software Information to learn about restrictions using GIFs

Optimized GIFs from Windows DIBs, December 1998, C/C++ Users Journal

GIF89a-based Animation for the WWW
http://members.aol.com/royalef/gifanim.htm

GIF Movie Gear (for GIF animation) www.gamani.com
GIF Movie Gear Lab: www.gamani.com/gmglab.htm

Library of GIFs
www.iconbazaar.com
Icons and Images for Use in HTML Documents

ICO IconEdit by Michael J. Mefford in PC Magazine

The Iconolog, collection of 22,963 ICOs that use the Windows 16-color palette

JPEG FAQ: www.faqs.org/faqs/jpeg-faq

Independent JPEG Group, www.ijg.org 

High Speed Lossless JPEG, Pegasus Imaging Corporation
Advanced JPEG Features -- by Pegasus
www.jpg.com/imagetech_advanced_jpeg.htm

Implementing Fast DCTs
Dr. Dobb's Journal, March 1999, pp. 115-119
www.ddj.com/ftp/1999/1999_03/aa399.txt
www.ddj.com/ftp/1999/1999_03/aa399.zip

Supported by ImageLib www.imagelib.com

MPEG MPEG Pointers and Resources
www.mpeg.org/MPEG
Multiple Conversions Icon Forge. Extract icons froms from EXE, DLL ICO, ANI or CUR files. Edited icons may be saved in icon/cursor formats or exported to commonly used bitmap image formats (such as BMP, GIF, JPEG, PCX or TIFF). www.cursorarts.com/ca_if.html

PaintLib. Supports PNG, TGA, TIFF, JPEG/JFIF, BMP, Mac Pict, as well as EPS previews. C++ class.
www.paintlib.de/paintlib

PGM Used with the AT&T's Laboratories Cambridge Database of Faces (400 images)

See efg's Interactive PGMP5 "viewer" to display PGM files (P5 format) or the command-line utility ConvertFaces to convert PGM files of the Olivetti and Oracle Research Laboratory's Database of Faces (400 images) to BMP or JPG.

PNG

PNG Specification   (alternate link to Specification)

Postscript Ghostscript is a fully functional PostScript language interpreter (currently supporting Language Level 2).  Ghostscript has evolved into a very general graphics engine with several interpreter front ends (PostScript language, Adobe PDF, Hewlett-Packard PCL 5 and PCL XL) and many graphics file formats and device drivers on the back end (TIFF, JPEG, EPS, etc).
www.ghostscript.com

Postscript Programming
www.fho-emden.de/~hoffmann/pstutor22112002.pdf 

R2V Raster-to-vector conversion software by Able Software Co.
www.ablesw.com
SVF Simple Vector Format
www.softsource.com/svf/spec.html
TIFF Tag Image File Format (TIFF), pp. 299-302
Digital Image Processing:  Principles and Applications

Unofficial TIFF Home Page, http://home.earthlink.net/~ritter/tiff

Reading the Tag Image File Format, The C Users Journal, March 1991, pp. 92-100. ftp://ftp.mfi.com/pub/cuj/1991/mar91.tar.Z

Tiff 5 Technical Description
ftp://codon.nih.gov/pub/nih-image/documents/tiff5.txt

TIFF Products
www.blackice.com/TIFFProducts.htm

Tagged Image File Format. Default setting for many scanning programs.
Supported by ImageLib www.imagelib.com

YUV YUV Formats
www.webartz.com/fourcc/fccyuv.htm

yvu.gif (989 bytes)  efg's YUV Lab Report


F. Journals, Magazines, Books, Resources

ACM SIGGRAPH www.siggraph.org

Siggraph 98 papers on the web
http://w3imagis.imag.fr/Membres/Fredo.Durand/Book/sig98.html

Bibliographies on Computer Graphics and Vision http://liinwww.ira.uka.de/bibliography/Graphics/index.html
Books efg's Computer Graphics Book Store:
OpenGL, DirectX, Color Science, Image Processing, Delphi
Computer Graphics World www.cgw.com
Journal of Graphics Tools www.acm.org/jgt
Newsgroups comp.games.development.programming.algorithms

comp.graphics.algorithms
FAQ from comp.graphics.algorithms
www.exaflop.org/docs/cgafaq

comp.graphics.visualization
sci.engr.color
sci.image.processing


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Links Verified 21 Dec 1999
Updated 14 Sep 2004


since 1 Nov 1998